Posts Tagged Gamification




I remember hearing Rajat Paharia on a panel discussion some years ago denouncing the term gamification. He was at the time dubbed the Father of the strategic technical discipline. Logically, the commodification of the behavioral practice wore him out.

We've been talking about gamification in the human capital management space for ten years, mostly in attempt to simplify the concept to form an opinion for or against it.

November 30, 2018



Every year, between Christmas and New Year’s, I become inspired to set goals for the coming year.

I am notoriously bad at goal-setting, but there is something magical and fresh about January 1st  that fills me with optimism that maybe this year will be different.

January 4, 2018

The Pokémon Go craze is in the news practically every day. It is almost impossible to go anywhere without spying someone walking around trying to catch Mewtoo, Dragonite, Psyduck or one of the other creatures in the game. As I observe this behavior and how quickly it caught on it made me wonder if there is a lesson in this for motivating employees.

Gamification is the trend

August 5, 2016


So, what exactly is Gamification and why has it gained a lot of attention in the digital world? In simple words, Gamification is an art of using the essence of games and applying it in real life scenarios to increase user participation, engagement, retention & motivation etc.

April 14, 2016


There’s a lot of talk about gamification and what it means for employee engagement. But for gamification to make sense in an enterprise, the fog of the buzzwords needs to be penetrated and the definition of gamification needs clarification.

So, what is gamification really?

• A video game that is overlaid on “work"?

• A do-or-die competition between employees?

October 6, 2015

A towering yellow excavator dug into packed dirt and placed it into the back of a dump truck.  As the truck backed up, it let out a loud, "BEEP... BEEP... BEEP..." and forced an awkward explanation to my co-workers on the other end of the conference call.  I'd spend a good part of my afternoon that day watching the construction site outside of my office. All the while, reminiscing about when I was a kid playing with my trucks and action figures in the dirt.

June 4, 2015

Sometimes the one word can mean different things to different people. In the HR space, gamification is one of those words. Gather a group of HR pros and casually throw out the word to see what I’m talking about first hand. This newest HR technology either brings to mind fond thoughts of leaderboards and interactive play or elicits eye rolls and skeptical glares.

October 22, 2013

"Who do you want next to you in court?"

April 29, 2013

Did you know there are currently 1 billion gamers worldwide? And did you know that a 2012 Gallup survey revealed that 71 percent of U.S. workers are not engaged on the job? The connection between these two facts and the impact gaming can have on employee engagement and talent management were the subject of game designer and futurist Jane McGonigal’s April 16 keynote presentation at the Society for Human Resource Management’s 2013 Talent Management Conference & Exposition.

April 24, 2013

There seems to be a reluctance to release the performance review handcuffs in the HR world. Let's be honest: we conduct performance reviews so that we have legally binding documentation in the event we need to fire someone.

That's that!

In reality, effective performance management requirements are directly in-line with Tom Chatfield's 7 Ways that Games Reward The Brain:

April 10, 2013

While some parents may view gaming as an affront to their children’s social development, businesses are finding that a combination of social media and gaming—once the milieu of middle-schoolers—could be an integral part of improving employee engagement.
And if getting employees to use internal social networks more is a behavior that’s hard to change, experts said, gaming can act as an incentive.

IDC reports that the global market for social-media platforms will grow from $767 million in 2011 to $4.5 billion by 2016.

News Updates
March 4, 2013